Season 15, Episode 14 End of Credits Scene

The Shot opens, to an incredible establishing shot.
Flying over a vast mountain range, morning fog whisps over the peaks and descends into the valley…

The snow capped peaks are menacing in their jaggedness and height.

As we sail through the sky we fall upon a small cottage on top of a mountain.

The camera descends and leads us closer to the property. A small garden of mountain beets and other wildflowers makes this small house feel very welcoming and homey.

As we get inside we see an old halfling man sipping on a strong sweet tea and reading a religious book. Suddenly a loud thud knocks the larger pitcher of tea from its place on the table. Confused, the halfling gets up and tends to the spill. Next he goes to the window…

Outside the window he sees nothing out of the ordinary. Fog blankets his little cottage, followed by brief flashes of sunlight. It is windy up here.

Determined, he heads to the front door. Outside…

He sees his beautiful garden… confused still, he takes a few steps outside and after a moment, he turns to go back in, “That was wierd…”

As the door creaks closed, he hears it again, a lout thud, and after that incredible scraping sounds, as if massive boulders are being compacted.

The camera, focused on the slit in the door now, reveal the halflings eyes looking outside, and we can see that he sees it…

Another thud.

The Slit closes.

A louder Thud.

Inside, the halfling reaches for his ceremonial figurine of the god that will protect him.

A louder thud still, and a whisper…

“Ashardalon… where is he…?

The halfling looks up from behind his comfy and large chair…

The house is obliterated. A foot and leg that make the house appear like a childs toy descends upon the roof, crushing it so that only one corner of the house stands upright. The halfling, still clutching onto his faith looks up as he stands in the only part of the house that exists still.

He looks up, wind kicking up the lighter belongings around him. His beard and hair is forced onto his face. he need not move it aside to see what stands above him.

The two clawed reptilian leg moves over his head and continues its path through the mountains.

The Halfling face gazes on after it in pure shock. His eyes very quickly turn red, and as they do, the screen cuts to red.

Season 15, Episode 6 End of Credits Scene

The 262nd day of the year brought Voadus no rain…
The day after a great reaping of the great capital, the wreckage and ruin of fire and death hangs low on the city streets…

a low shot of a man dead in the street… it is Clarence, his head flattened like a pancake, but his armour is very distinguishable. The shot hangs on Clarence’s head, until two black elven boots walk into the frame… the camera follows these two boots- walking with purpose- toward the castle.

Hellias stands at the door to the East Wing with Griffin, discussing why the Lizardpeople want this door opened to badly… Griffin has a hard time staying focused as he remembers Vonom is no longer around…. The camera pans from Griffins face up to the destroyed section of hallway…

A young wood elf man sits tied up in a chair in a rocking ship. The ocean water is filling up the cavity very rapidly… The man falls to the floor and rolls to the knocked over table. He smashes through a mixture of birthday cake and seawater to the knife that was supposed to be for his celebration. He cuts the rope from the chair and manages to get out to see a ship leaving in the distance. A close up reveals his words “Kronos, I will kill you”

Cuts to Black

Opens on a mossy temple, overgrown with vines…

A hulking lizardman, with white scales approaches Venril Sathir, the leader of the Iskar. He stands tall and very unhappy as he notes that the Belt of Death is missing and he has failed in his mission. A larger blunder than he will accept, death will not be granted to WhiteScale, and he banishes this albino Triceratops to the forest.
WhiteScale travels, obviously angry at his own failure… “Sjasush suirrr serash siurumjuxsh”
As he angrily smashes a rock in to two pieces, when he hears something behind him…

WhiteScale turns and looks fearful…

The camera does not show the figure, but has a shot of the figures shadow… and BLOOD drips to the stone on which this person stands…

BACK to Voadus City… the elven boots arrive at the castle… A shot of the sun behind the figure, gives us a silhouette of a slender man.

Kronos Returns…

Catalyst Ending Credits Scene (Episode 4)

The credits end and the screen holds at black.

A young voice, a child’s, permeates the still black screen
“You know many will die… sire”

This time a man, whos voice is calm and easily recognizable as the voice of the Murderer, responds:
“People have died before, and will continue to die. Death does not stop. It only ends…”

“…Life, yes it ends life. Sorry master.” The young boy apologizes, now quieter.

The shot opens on a zombie looking 10 year old human male staring up at the audience. <fades>

The shot opens back from black slowly to reveal the silhouette of the Murderer grasping for a rod crafted from the spinal chord of a man… at the tip is a sinister looking gem that glows yellow as he touches it.

It again fades to black.


Season 14 After Credits Scene

After the cloudy skies above Ravenloft return to normal, the party escapes to saftey…

Its dark outside, and you can hear the scuffle of stubby feet grind against the soft earth. Four pairs of legs of the gypsies come into the cameras view.. they are walking through the iron gate at the entrance to Barovia’s forest.

The camera pans up and behind them to reveal a coffin being carried OUT of Barovia… towards Voadus.

The camera fades to black and you can hear Strahds laughter.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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